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This pack of 12 dry-erase map tiles is perfect for any game that uses a 1-inch grid for miniatures and battle maps. These smooth glass tiles come in an assortment of colors (3 each of light red, blue, green, and yellow), allowing them to be used to represent different objects or conditions even without adding notes using a fine-tipped dry erase marker. In addition, their weight and textured back help them to stay put on the battle map. The possible applications are limited only by your imagination: - In a large group of similar miniatures, number the tiles to keep track of which is which.
- Use tiles of different colors to represent different conditions (blinded, fatigued, bloodied, etc.) on individual figures. The tiles can stack on top of one another, so a single miniature could have multiple conditions. Alternatively, you can mark multiple conditions on a single tile, adding or erasing them as needed.
- Use tiles to mark individual squares on a battle grid to represent miscellaneous items -- such as containers, treasure chests, or traps -- once the players discover them. (After they learn the contents, you can add a note to each tile to identify it.)
- Use tiles to identify the target of an effect, such as a fighter's mark in Dungeons & Dragons 4th edition or the target of a mind trick in Star Wars Saga Edition.
- Use tiles to represent the altitude of characters and items that are flying, levitating, or hovering.
- Add tiles to an existing battle map to identify items and features that have changed, such as a broken-down door, a smashed wall, or a collapsed floor.
One pack of twelve will easily handle most battles, and even the biggest and most epic conflicts will rarely need more than two or three. Add one to your game master's toolkit today!
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