The e20 System Evolved Roleplaying Game™ Universal Rulebook will be available in late December 2011.
The e20 System Evolved™ project has the goal of designing a genre-neutral roleplaying game whose mechanics allow for fast gameplay, streamlined character creation and advancement, and a cinematic storytelling experience. Its name is inspired by the decade-old “d20 System” license, and this project’s intent is to help that venerable rules system evolve into its newest incarnation.
“The e20 project is
about grass-roots
game design.
The project’s designer, Gary M. Sarli, was editor and developer for the Star Wars Roleplaying Game: Saga Edition Core Rulebook, which won ENnie Awards for Best d20/OGL Product, Best Rules, Best Game, and Product of the Year in 2008. Since Wizards of the Coast retired Saga Edition in 2010, the designer hopes that the e20 RPG™ can emulate the feel of Saga Edition: building on its strengths, compensating for its weaknesses, and evolving into a universal system for any setting and style of play.
Concept
“The e20 RPG™ seeks
to emulate the the feel of
Star Wars Saga Edition
and produce a universal
system for any setting
and style of play.”
At its most basic level, this project is about grass-roots game design. Unlike most game design projects, the e20 RPG™ Universal Rulebook will have the direct input of fans from the very beginning. If you choose to back this project, you will have not only behind-the-scenes looks at the development process but also the opportunity to shape the final product by voting in polls, joining the discussion on forums at GMSarli Games, playtesting rules to provide direct feedback, and even contributing content for the game.
Why is it so important to bring fans into the process at such an early stage? Years of play have provided substantial hands-on experience with the “d20 System” and all its variations — thousands upon thousands of hours of play that give significant guidance on not only what most needs to be changed, but also how and why.
“An individual might
have an innovation,
but only a population
can truly evolve.”
Information technology makes it possible to decentralize design and development, but game publishers still employ designers and developers in small groups, bringing fans in for playtesting only in the latest stages. In other words, they are using a development model that doesn’t take advantage of the changes of the past decade. An individual or small group might have an innovation, but only a population can evolve through trial and error on a mass scale over years of play. This project is therefore an experiment that seeks to determine if it is possible to change the way games are made.
Background
Since 2000, the “d20 System” license and the OGL have allowed publishers to share a common framework for creating roleplaying games using the System Reference Document (SRD), which contains the same core mechanics as those found in Wizards of the Coast’s Dungeons & Dragons 3rd edition. Under the OGL, third-party publishers use the SRD as the basis of many different games meant for many different genres: fantasy, science fiction, horror, superheroes, spy thrillers, and many more.
However, the SRD is intended first and foremost as the rules system for a heroic fantasy game, and as such it requires substantial modification to adapt it to different genres. The result is the creation of similar but not completely compatible game systems for each setting. In addition, the last decade has revealed that the rules themselves have some issues with game balance, tempo, and playability; each publisher addresses these issues in slightly different ways, leading to further compatibility issues.
Eventually, Wizards of the Coast abandons the OGL entirely with Dungeons & Dragons 4th edition, and the new game is even more focused on heroic fantasy at the expense of other genres. In fact, its strict license requirements allow so little latitude that many third-party publishers choose not to continue creating compatible products. The result is a more fragmented roleplaying game industry, further isolating each game’s players and making crossover even more difficult than before.
Objective
The goal of the e20 System Evolved™ project is to create a new rules system that supports any genre. Though it uses the SRD and the OGL as a starting point, it is a complete revision meant to address the rules issues that have been found over the past decade. When complete, the e20 RPG™ Universal Rulebook will provide a common starting point for any number of genres and settings created by players and third-party publishers.
The e20 RPG™ Universal Rulebook will be a large hardcover book (at least 350 to 400 pages) with a full color cover, a fully illustrated black-and-white interior, and a target retail price of $39.95. In addition, the e20 RPG™ Universal Rulebook will be available for download, most likely as a PDF for $9.95. (Additional formats, such as that used by Amazon’s Kindle, are also being considered.) The target date for publication is late December 2011.
[...] getting my Savage Worlds Deluxe copy, trying to get a copy of Ultimate Combat, getting a copy of e20, even if it’s an electronic one. I am even bringing some gifts a friend sent to some of his [...]
Howdy! I understand the E20 PDF was supposed to be at GenCon. Any chance I can purchase it over the interwebs? Will it be available on DTRPG in the near future?
Thanks,
Luke
So is the e20 System going forward? I came late to this, saw your Kickstarter page after it was over, but it sounds like a good idea.