I am pleased to announce the launch of the e20 Project. Here’s a brief description from the project’s website:
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The “e20: System Evolved” project has the goal of designing a genre-neutral roleplaying game whose mechanics allow for fast gameplay, streamlined character creation and advancement, and a cinematic storytelling experience. Its name is inspired by the decade-old “d20 System” license, and this project’s intent is to help that venerable rules system evolve into its newest incarnation. Background However, the SRD is intended first and foremost as the rules system for a heroic fantasy game, and as such it requires substantial modification to adapt it to different genres. The result is the creation of similar but not completely compatible game systems for each setting. In addition, the last decade has revealed that the rules themselves have some issues with game balance, tempo, and playability; each publisher addresses these issues in slightly different ways, leading to further compatibility issues. Eventually, Wizards of the Coast abandons the OGL entirely with DUNGEONS & DRAGONS 4th edition, and the new game is even more focused on heroic fantasy at the expense of other genres. In fact, its strict license requirements allow so little latitude that many third-party publishers choose not to continue creating compatible products. The result is a more fragmented roleplaying game industry, further isolating each game’s players and making crossover even more difficult than before. Objective The e20 Core Rulebook will be a large hardcover book (at least 350 to 400 pages) with a full color cover, a fully illustrated black-and-white interior, and a target retail price of $39.95. In addition, the e20 Core Rulebook will be available for download, most likely as a PDF for $9.95. (Additional formats, such as that used by Amazon’s Kindle, are also being considered.) The target date for publication is late November or early December of 2010, allowing the game to be available for purchase in time for the holiday season. Patronage and Funding To minimize risk for all involved, I am using a service called Kickstarter to handle the pledges and funding of the project. Here’s how the process works:
As I mentioned, the funding goal is to raise $10,000 in 10 weeks. Until now, I have been working on this rules system on a part-time basis, exploring different mechanics to determine if the project would be viable. Having determined that it is possible to meet all the goals I have for the new rules, I will need to work on the book on a full-time basis to complete it within one year, and even that requires a very ambitious production schedule. Since the time I spend working on the e20 Core Rulebook is time that I can’t spend doing freelance writing and editing, the biggest reason for this funding is to pay the bills while I devote all my time to the project. In addition, a project of this scope will undoubtedly require the collaboration of other contributors (artists, designers, editors, etc.), so I need to have sufficient cash on hand to hire freelancers as needed for the project. The fund-raising goal $10,000 is the bare minimum that I believe can move the project forward; ultimately, I hope the project will raise several times this amount, primarily through book sales after publication. The amount by which I exceed the $10,000 goal will help to determine how large a print run I can afford as well as how much work I can afford to farm out to freelancers who want to contribute to the game’s design. Process Furthermore, years of play have provided substantial hands-on experience — both my own and that shared by thousands of players — that give significant guidance on not only what most needs to be changed but also how. In addition, the e20 Core Rulebook will have the direct input of fans from the very beginning. If you choose to back this project, you will have not only behind-the-scenes looks at the development process but also the opportunity to shape the final product by voting in polls, joining the discussion on forums at http://GMSarliGames.com, playtesting rules to provide direct feedback, and possibly even contributing content for the game. In fact, if you contribute work to the final manuscript, you are paid at the same rate as other freelancers and given an additional design credit on the book — a great way to gain experience and build a resume for those interested in pursuing a career in game publishing! |