New store category: Gamer Apparel

I’ve added a new category for gaming apparel, including the ever-present nerdocentric t-shirts and props that you might use at the gaming table:

T-SHIRT: Redshirts Local #1701$16

T-SHIRT: Table 6-9: Galactic Innuendo$16

Force FX Lightsaber Construction Set$80

The t-shirts are available for pre-order now and will first go on sale at GenCon Indianapolis (Aug. 13 – 16, 2009).

In addition, from now until Monday, August 10th, you have the option to pick up your order for free at our booth (#1923) in the GenCon exhibit hall.  (Booth pickup appears as a shipping option during checkout.)

Customer rewards program

As a thank you to everyone who’s been shopping with us, we’ve implemented a new customer rewards program here at GMSarli Games.  It gives you a discount on all orders based on how much you’ve bought in the past, as shown here:

Total of all
purchases
Discount
$100.00 – $199.99 2%
$200.00 – $499.99 4%
$500.00 – $999.99 6%
$1,000.00 – $1,999.99 8%
$2,000.00 or more 10%

The best part is that the discount is based on your lifetime orders, so your loyalty discount never expires!

Planet Generator (with adventure hooks and Knowledge DCs!!!)

I had a blast cooking up that cargo generator, so I decided to take a shot at making a planet generator that produces realistic (er … realistic for Star Wars) worlds, demographics, and adventure hooks, plus you get to pick the era (which produces era-appropriate details, such as Rebels during the Rebellion era and Yuuzhan Vong during the New Jedi Order era).

Check it out: Random Planet Generator.

Have fun! And may you never run out of adventure hooks again!

(Feel free to leave a comment here or on this thread on the WotC message boards.)

Cargo Generator — now with variable tonnage!

The title says it all: You can now input a specific amount for the cargo generator to create, ranging from 20 tons (enough to fill a speeder truck) to 250,000 tons (more than most bulk freighters). The generator scales its cargoes to be larger and more efficiently packed in larger shipments, so it produces plausible numbers for any size of freighter or warehouse.

I’ve also made a number of minor improvements — these are invisible in the final output, but you’ll find that more interesting cargoes occur a bit more often now.

Enjoy!